Digitalise SÜDWESTFALEN
Digitalise South Westphalia

The Virtual Institute for Virtual and Augmented Reality (VI VR/AR) is a collaborative network of experts from South Westphalia University of Applied Sciences and Hamm-Lippstadt University of Applied Sciences, specializing in immersive media. As part of the Digitalise_SWF project, the institute aims to strengthen digital competencies across the South Westphalia region by transferring knowledge and expertise in VR and AR to industry, education, healthcare, and the wider community. Its activities include workshops, training, collaborative research, and the development of customized VR/AR solutions. In the long term, VI VR/AR seeks to drive innovation, foster digital transformation, and create added value for all regional stakeholders through immersive technologies.
- Funders Federal Ministry of Education and Research (BMBF), Ministry of Culture and Science of North Rhine-Westphalia (MKW.NRW)
- Funding program Innovative Hochschule
- Funding amount 3.41 Million Euro
- Duration 2023 - 2027
Funding
Partners
Team
- Prof. Dr.-Ing. Jan‑Niklas Voigt‑Antons
Head of the Virtual Institute - Sina Hinzmann
Coordinator of the Virtual Institute - Julia Schorlemmer
Research Scientist in the intial project
The Virtual Institute
As part of the Digitalise_SWF project, which aims to strengthen knowledge transfer and drive digital transformation in South Westphalia, the Virtual Institute (VI) VR/AR in Product Development brings together the expertise of researchers from Hamm-Lippstadt University of Applied Sciences and South Westphalia University of Applied Sciences in the field of immersive media. Its goal is to foster innovation in the region through the use of immersive technologies such as Virtual, Augmented, and Mixed Reality and to enhance collaboration between academia, industry, and society.
The VI closely collaborates with small and medium-sized enterprises, municipalities, schools, and other partners to develop practical solutions in areas such as digital twins, virtual learning environments, AR-supported remote maintenance, and predictive maintenance. Through workshops and demonstrations, the VI for VR/AR showcases the potential of immersive technologies and highlights their value for work, education, and everyday life.
In addition, the VI examines how the effectiveness of transfer activities can be systematically assessed and evaluated to ensure that the formats meet the needs of the target groups and to support the continuous improvement of future measures.
The project "Digitalise SWF" is a joint initiative of the Hamm-Lippstadt University of Applied Sciences and the South Westphalia University of Applied Sciences. This comprehensive transfer project aims to strengthen digital competencies across the entire South Westphalia region through strategic knowledge and technology transfer to diverse target groups, including industry, education, healthcare, and the wider community.
As a specialized, cross-institutional component of this larger initiative, the Virtual Institute for Virtual and Augmented Reality (VI VR/AR) functions as a dedicated collaborative network of experts specializing in immersive media. The VI VR/AR's primary role is to consolidate expertise in Virtual and Augmented Reality (VR and AR) to enable targeted knowledge transfer to regional stakeholders. The Institute's core research and activity areas include the development of immersive media technologies, Extended Reality (XR) (including VR, AR, and CAVE systems), games and mobile applications, technologies for health and education, recording of physiological data, usability and user studies, and media pedagogy and personnel management. Its activities include offering workshops and training, conducting collaborative research, and developing customized VR/AR solutions. Ultimately, the VI VR/AR seeks to drive regional innovation, foster digital transformation, and create sustainable added value for all stakeholders through immersive technologies.
Publications
- Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Vona, F., Schorlemmer, J., Stern, M., Ashrafi, N., Kojić, T., Vergari, M. & Voigt-Antons, J.-N. (2025, March). Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025), Saint-Malo, France. - User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality
Vona, F., Warsinke, M., Kojic, T., Voigt-Antons, J.-N. & Möller, S. (2025, January). User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality. Paper presented at the 7th International Conference on Artificial Intelligence & extended and Virtual Reality (IEEE AIxVR 2025), Lisbon, Portugal. - Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience
Motowilowa, J., Vergari, M., Kojic, T., Warsinke, M., Möller, S. & Voigt-Antons, J.-N. (2024, December). Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. Paper presented at the 26th IEEE International Symposium on Multimedia (IMS 2024), Tokyo, Japan. - Digital Eyes: Social Implications of XR EyeSight
Vergari, M., Kojic, T., Wardah, W., Warsinke, M., Voigt-Antons, J.-N., Möller, S. & Spang, R. (2024, October). Digital Eyes: Social Implications of XR EyeSight. Paper presented at the 30th ACM Symposium on Virtual Reality Software and Technology (VRST 2024), Trier, Germany. https://doi.org/10.1145/3641825.3689526 - VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
Warsinke, M., Kojic, T., Vergari, M. & Voigt-Antons, J.-N. & Möller, S. (2024, October). VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. Paper presented at the 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Greater Seattle Area, USA. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00166 - Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars
Ashrafi, N., Vona, F., Ringsdorf, C., Vergari, M., Schorlemmer, J., Marquardt, M., & Voigt-Antons, J.-N. (2024, October). Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. Paper presented at the 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Greater Seattle Area, USA. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00083 - Single Vs Dual: Influence of the Number of Displays on User Experience Within Virtually Embodied Conversational Systems
Ashrafi, N., Hinzmann, S. L., Vona, F., Graf, P., Harnisch, P., Marquardt, M. & Voigt-Antons, J.-N. (2024, October). Single Vs Dual: Influence of the Number of Displays on User Experience Within Virtually Embodied Conversational Systems. Paper presented at the 30th ACM Symposium on Virtual Reality Software and Technology (VRST 2024), Trier, Germany. https://doi.org/10.1145/3641825.3689700 - Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
Kaeder, J., Vergari, M., Biener, V., Kojic, T., Grubert, J., Möller, S. & Voigt-Antons, J.-N. (2024, October). Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. Paper presented at the 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Greater Seattle Area, USA. - Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
Vona, F., Hinzmann, S. L., Stern, M., Ćeranić, M., Grieshammer, D. K. & Voigt-Antons, J.-N. (2024, June). Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden. https://doi.org/10.1109/QoMEX61742.2024.10598298 - Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
Warsinke, M., Kojic, T., Vergari, M., Spang, R. O., Voigt-Antons, J.-N. & Möller, S. (2024, June). Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden. https://doi.org/10.1109/QoMEX61742.2024.10598301 - The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
Cocchia, L., Vergari, M., Kojic, T., Vona, F., Möller, S., Garzotto, F. & Voigt-Antons, J.-N. (2024, June). The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden. https://doi.org/10.1109/QoMEX61742.2024.10598279 - Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback
Stellmacher, C., Pujianto, F. I., Kojic, T., Voigt-Antons, J.-N. & Schöning, J. (2024, May). Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. Paper presented at the annual conference on Computer-Human Interaction (CHI 2024), Honolulu, USA. https://doi.org/10.1145/3613904.3642552 - Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Kojić, T., Vergari, M., Knuth, S., Warsinke, M., Möller, S. & Voigt-Antons, J.-N. (2024, April). Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. Paper presented at the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’24), Bari, Italy. https://doi.org/10.1145/3652212.3652222 - The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Kojić, T., Vergari, M., Podratz, M., Möller, S. & Voigt-Antons, J.-N. (2024, March). The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024), Orlando, FL, USA. https://doi.org/10.1109/VRW62533.2024.00224 - Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
Koleva, K. G., Vergari, M., Kojić, T., Möller, S. & Voigt-Antons, J.-N. (2024, March). Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024), Orlando, FL, USA. https://doi.org/10.1109/VRW62533.2024.00261 - Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records
Ashrafi, N., Schmitt, V., Spang, R. P., Möller, S. & Voigt-Antons, J.-N. (2023, June). Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records. Paper presented at the 15th International Conference on Quality of Multimedia Experience (QoMEX 2023), Ghent, Belgium. Diversity and Societal Impact Award. https://doi.org/10.1109/QoMEX58391.2023.10178496 - An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality
Kojic, T., Vergari, M., Vona, F., Voigt-Antons, J.-N. & Möller, S. (2023, June). An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. Paper presented at the 15th International Conference on Quality of Multimedia Experience (QoMEX 2023), Ghent, Belgium. https://doi.org/10.1109/QoMEX58391.2023.10178532 - The Storytime Dataset: Simulated Videotelephony Clips for Quality Perception Research
Spang, R. P., Voigt-Antons, J.-N. & Möller, S. (2022, September). The Storytime Dataset: Simulated Videotelephony Clips for Quality Perception Research. Paper presented at the 14th International Conference on Quality of Multimedia Experience (QoMEX 2022), Lippstadt, Germany. https://doi.org/10.1109/QoMEX55416.2022.9900888 - Investigation of Personal Space perception in Augmented Reality
Vergari, M., Spang, R. P., Kojić, T., Hesse, B., Möller, S. & Voigt-Antons, J.-N. (2022, September). Investigation of Personal Space perception in Augmented Reality. Paper presented at the 14th International Conference on Quality of Multimedia Experience (QoMEX 2022), Lippstadt, Germany. https://doi.org/10.1109/QoMEX55416.2022.9900887 - Don’t Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters
Voigt-Antons, J.-N., Spang, R., Kojić, T., Meier, L., Vergari, M. & Möller, S. (2021, March). Don’t Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), Lisbon, Portugal. https://doi.org/10.1109/VR50410.2021.00094 - Using Immersive Technologies to support healthcare of elderly and fragile people
Vona, F., Ashrafi, N., Ćeranić, M., & Voigt-Antons, J.-N. (2024). Using immersive technologies to support healthcare of elderly and fragile people. In W. J. Herrmann, U. Leser, S. Möller, J.-N. Voigt-Antons, & P. Gellert (Eds.), The digitalization of healthcare for older adults (pp. 89–98). Berlin Universities Publishing. https://doi.org/10.14279/depositonce-20424 - Introduction: Future-Proofing Healthcare for Older Adults Through Digitalization
Herrmann, W. J., Leser, U., Möller, S., Voigt-Antons, J.-N., & Gellert, P. (2024). Introduction: Future-proofing healthcare for older adults through digitalization. In W. J. Herrmann, U. Leser, S. Möller, J.-N. Voigt-Antons, & P. Gellert (Eds.), The digitalization of healthcare for older adults (pp. 4–8). Berlin Universities Publishing. https://doi.org/10.14279/depositonce-20414 - The digitalization of healthcare for older adults. - Digitalization as an answer to substantial challenges in our healthcare system
Herrmann, W. J., Leser, U., Möller, S., Voigt-Antons, J.-N., Gellert, P. (Eds.) (2024). The digitalization of healthcare for older adults. - Digitalization as an answer to substantial challenges in our healthcare system. Berlin: Berlin Universities Publishing. https://doi.org/10.14279/depositonce-20351 - Outcomes of an App-Based Intervention to Target Naming Among Individuals With Poststroke Aphasia: Virtual Randomized Controlled Trial
Kim, E., Laird, L., Wilson, C., Steward, S., Mildner, P., Möller, S., Schatz, R., Spang, R. P., Voigt-Antons, J.-N. & Rochon, E. (2025). Outcomes of an App-Based Intervention to Target Naming Among Individuals With Poststroke Aphasia: Virtual Randomized Controlled Trial. JMIR Mhealth Uhealth. https://dx.doi.org/10.2196/67711 - Development of a Tablet-Based Outpatient Care Application for People With Dementia: Interview and Workshop Study
Supplieth, J., Lech, S., O’Sullivan, J. L., Spang, R. P., Voigt-Antons, J.-N. & Schuster, J. (2024). Development of a Tablet-Based Outpatient Care Application for People With Dementia: Interview and Workshop Study. JMIR Hum Factors,11,e59865. https://doi.org/10.2196/59865 - Außerhäusliche Mobilität von Personen ab 75 Jahren im ländlichen Raum. Ergebnisse aus einer GPS-Studie
Haeger, C., Mümken, S. A., Spang, R. P., Brauer, M., Voigt-Antons, J.-N. & Gellert, P. (2024). Außerhäusliche Mobilität von Personen ab 75 Jahren im ländlichen Raum. Ergebnisse aus einer GPS-Studie. Bundesgesundheitsblatt. https://doi.org/10.1007/s00103-024-03917-2 - Situativität, Funktionalität und Vertrauen: Ergebnisse einer szenariobasierten Interviewstudie zur Erklärbarkeit von KI in der Medizin
Marquardt, M., Graf, P., Jansen, E., Hillmann, S., & Voigt-Antons, J.-N. (2024). Situativität, Funktionalität und Vertrauen: Ergebnisse einer szenariobasierten Interviewstudie zur Erklärbarkeit von KI in der Medizin. Journal for Technology Assessment in Theory and Practice, 33(1), 41-47. https://doi.org/10.14512/tatup.33.1.41 - Using Eye-Tracking and Correlates of Brain Activity to Predict Quality Scores
Arndt, S., Radun, J., Antons, J.-N. & Möller, S. (2014, September). Using Eye-Tracking and Correlates of Brain Activity to Predict Quality Scores. Poster presented at the 6th Int. Workshop on Quality of Multimedia Experience (QoMEX 2014), Singapore. https://doi.org/10.1109/QoMEX.2014.6982332 - A Next Step Towards Measuring Perceived Quality of Speech Through Physiology
Arndt, S., Wenzel, M., Antons, J.-N., Köster, F., Möller, S. & Curio, Gabriel (2014, September). A Next Step Towards Measuring Perceived Quality of Speech Through Physiology. Paper presented at the 15th Annual Conference of International Speech Communication Association (INTERSPEECH 2014), Singapore. - Characterization of Human Emotions and Preferences for Text-to-Speech Systems Using Multimodal Neuroimaging Methods
Rehman Laghari, K., Gupta, R., Arndt, S., Antons, J.-N., Möller, S. & Falk, T. H. (2014, May). Characterization of Human Emotions and Preferences for Text-to-Speech Systems Using Multimodal Neuroimaging Methods. Paper presented at the IEEE Canadian Conference on Electrical and Computer Engineering (CCECE 2014), Toronto, ON, Canada. https://doi.org/10.1109/CCECE.2014.6901142 - Objective Characterization of Human Behavioural Characteristics for QoE Assessment: A Pilot Study on the Use of Electroencephalography Features
Laghari, K., Gupta, R., Antons, J.-N., Schleicher, R., Möller, S. & Falk, T. H. (2013, December). Objective Characterization of Human Behavioural Characteristics for QoE Assessment: A Pilot Study on the Use of Electroencephalography Features. Paper presented at the Globecom 2013 Workshop - Quality of Experience for Multimedia Communications (QoEMC 2013), Atlanta, GA, USA. https://doi.org/10.1109/GLOCOMW.2013.6825151 - Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
Vona, F., Romanyuk, E., Hinzmann, S., Schorlemmer, J., Ashrafi, N. & Voigt-Antons, J.-N. (2025, June). Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality. Paper presented at the International Conference on Human-Computer Interaction (HCII 2025). Gothenburg, Sweden. - Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications
Ashrafi, N., Graf, P., Marquardt, M., Vona, F., Schorlemmer, J. & Voigt-Antons, J.-N. (2025, June). Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications. Paper presented at the International Conference on Human-Computer Interaction (HCII 2025). Gothenburg, Sweden. - Resources of Out-of-Home Mobility among Older Adults in Rural Areas — Results of a GPS/GIS-based Study
Mümken, S., Haeger, C., Spang, R. P., Brauer, M., Voigt-Antons, J.-N. & Gellert, P. (2024). Resources of Out-of-Home Mobility among Older Adults in Rural Areas — Results of a GPS/GIS-based Study. Zeitschrift für Gerontologie und Geriatrie, 57, S109. - What importance does outpatient care have for mobility in rural areas? Results from a GPS study among persons aged 75 and older
Haeger, C., Mümken, S., Spang, R. P., Brauer, M., Voigt-Antons, J.N. & Gellert, P. (2024, September). What importance does outpatient care have for mobility in rural areas? Results from a GPS study among persons aged 75 and older. Paper presented at the 23. Deutscher Kongress für Versorgungsforschung 2024. Potsdam, Germany. - Infrastructure Optimization for Predictive Maintenance: Enhanced Backend and Artificial Intelligence Integration
Stern, M., Hallmann, M., Vona, F., Franke, U., Ostertag, T., Schlüter, B. & Voigt-Antons, J.-N. (2024, June). Infrastructure Optimization for Predictive Maintenance: Enhanced Backend and Artificial Intelligence Integration. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-78531-3_30 - Optimized User Experience for Labeling Systems for Predictive Maintenance Applications
Hallmann, M., Stern, M., Vona, F., Franke, U., Ostertag, T., Schlüter, B. & Voigt-Antons, J.-N. (2024, June). Optimized User Experience for Labeling Systems for Predictive Maintenance Applications. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-76821-7_4 - Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
Kojić, T., Vergari, M., Dovhalevska, A., Möller, S. & Voigt-Antons, J.-N. (2024, June). Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-61953-3_14 - Optimizing XR User Experiences through Network-Based Asset Bundles
Vergari, M., Kojić, T., Möller, S., Voigt-Antons, J.-N., Abboud, O. & Xiao, X. (2024, June). Optimizing XR User Experiences through Network-Based Asset Bundles. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-61044-8_8 - The influence of the level of detail and interactivity of 3D elements on UX in XR applications
Vergari, M., Kojić, T., Warsinke, M., Möller, S., Voigt-Antons, J.-N., Xiao, X. & Abboud, O. (2024, June). The influence of the level of detail and interactivity of 3D elements on UX in XR applications. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-61041-7_19 - Effect of external characteristics of a virtual human being during the use of a computer-assisted therapy tool
Ashrafi, N., Neuhaus, V., Vona, F., Peric, N., Shiban, Y., & Voigt-Antons, J.-N. (2024, June). Effect of external characteristics of a virtual human being during the use of a computer-assisted therapy tool. Paper presented at the International Conference on Human-Computer Interaction (HCII 2024). Washington DC, USA. https://doi.org/10.1007/978-3-031-60428-7_1 - Shaping the Metaverse: policy engagement with immersive technologies in the UK
McWilliams, G., Phillips, D., McEvoy, B., Phillips, E., Lydon, D., Chang, J. R., Voigt-Antons, J.-N., ... & Crooks, N. (2023). Shaping the Metaverse: policy engagement with immersive technologies in the UK. - Beziehungsarbeit in partizipativen Forschungskontexten – Lösung oder Folgeproblem?
Graf, P., Marquardt, M. & Voigt-Antons, J.-N. (2023, November). Beziehungsarbeit in partizipativen Forschungskontexten – Lösung oder Folgeproblem?. Paper presented at the Second conference on networking and strengthening participation in science (PatWiss 2023). Chemnitz, Germany. - Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study
Vona, F., Ceranic, M., Rybnikova, I., & Voigt-Antons, J.-N. (2023, July). Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study. Paper presented at the International Conference on Human-Computer Interaction (HCII 2023). Copenhagen, Denmark. https://doi.org/10.1007/978-3-031-36004-6_45 - Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications
Kojić, T., Luebbing, L., Voigt-Antons, J.-N. & Möller, S. (2023, July). Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. Paper presented at the International Conference on Human-Computer Interaction (HCII 2023). Copenhagen, Denmark. https://doi.org/10.1007/978-3-031-35634-6_25 - Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks
Voigt-Antons, J.-N., Sun, Z., Vergari, M., Ashrafi, N., Vona, F., & Kojić, T. (2023, März). Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks. Paper presented at the annual congress of the Deutsche Gesellschaft für Akustik (DAGA 2023), Hamburg, Germany. https://pub.dega-akustik.de/DAGA_2023/data/articles/000424.pdf - Dementia and the role of evidence-based guidelines in primary care – Results of a cluster randomised controlled trial
Lech, S., O´Sullivan, J. L., Spang, R. P., Voigt-Antons, J.-N., Gellert, P. & Nordheim, J. (2022, November). Dementia and the role of evidence-based guidelines in primary care – Results of a cluster randomised controlled trial. Paper presented at the GSA Annual Scientific Meeting. https://doi.org/10.1093/geroni/igac059.1829 - Use cases and MPEG technologies for Metaverse-related experiences
Vona, F., El Asmar, B., Elhajj, I., Bailer, W., Thallinger, G., Curcio, I., Voigt-Antons, J.-N. (2023, October). Use cases and MPEG technologies for Metaverse-related experiences. Contribution presented to the ISO/IEC JTC 1/SC 29/WG 2 N 324 as M65744. https://www.iso.org/committee/45316.html - ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods and test measurements for Interactive Virtual Reality
Kojić, T., Vergari, M., Vlahović, S., Skorin-Kapov, L., Voigt-Antons, J.-N., & Möller, S. (2023, September). ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods and test measurements for Interactive Virtual Reality. Contribution presented to the ITU-T SG12. https://www.itu.int/md/T22-SG12-C-0174/en - ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods, test equipment, and test participants for Interactive Virtual Reality
Kojić, T., Vergari, M., Vlahović, S., Skorin-Kapov, L., Voigt-Antons, J.-N., & Möller, S. (2023, September). ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods, test equipment, and test participants for Interactive Virtual Reality. Contribution presented to the ITU-T SG12. https://www.itu.int/md/T22-SG12-C-0173/en - ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Social acceptability, test paradigm, experimental design and test environment for Interactive Virtual Reality
Kojić, T., Vergari, M., Vlahović, S., Skorin-Kapov, L., Voigt-Antons, J.-N., & Möller, S. (2023, September). ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Social acceptability, test paradigm, experimental design and test environment for Interactive Virtual Reality. Contribution presented to the ITU-T SG12. https://www.itu.int/md/T22-SG12-C-0171/en




