Transfer & Standardization
We translate lab research into standards-oriented contributions, applied demonstrators, and collaborations with industry, healthcare, and public-sector partners.
Standards
Research informs formal quality and method definitions.Demonstrators
XR and digital-health prototypes validated in realistic settings.Partners
Collaboration with clinical, industrial, and public stakeholders.Outputs
Publications, methods, and implementation-oriented guidance.Standardization focus
We contributed to ITU-T Recommendation P.812, Principles of subjective test methods for interactive virtual reality (VR) applications (2024), developed within ITU-T Study Group 12. In total, we have made 17 contributions to international standardization bodies.
- ITU-T Study Group 12: P.812, P.IntVR, P.PHYSIO, G.1035, P.GAME
- ISO/IEC JTC 1/SC 29/WG 2 (MPEG): metaverse use cases
- DKE at DIN and VDE: digital qualification in healthcare
Transfer focus
We work with external stakeholders to move prototypes and methods into practice-oriented use cases, from healthcare and assistive systems to education and public interaction settings.
- Project-based collaboration with external institutions
- Pilot deployments and evaluative field studies
- Dissemination through publications and demonstrator presentations
Why it is worth the years
A study convinces the people who read it. A test method inside a Recommendation is used by laboratories that never read the study, for years afterwards, and it decides what “good” means when a system is procured. That is the slowest route from research into practice and the one with the longest reach. It also imposes a discipline that publication alone does not: a method has to be written precisely enough for strangers to repeat it and arrive at the same answer.
From physiological measures to P.812
The oldest contributions here are from 2013 and concern how people are asked: whether the order of rating scales changes the judgement, and whether physiological data show a change in cognitive state that a rating scale misses. Out of that came a proposal to use physiological measures as an additional test method for speech quality, and later contributions on human influencing factors for ITU-T Recommendation G.1035. The same thread led to the work item P.IntVR in 2021 and, through contributions on test design, quality dimensions, social acceptability and test equipment, to ITU-T Recommendation P.812, Principles of subjective test methods for interactive virtual reality applications, published in 2024.
Beyond the ITU
Two contributions sit outside the ITU. One went to ISO/IEC JTC 1/SC 29/WG 2, better known as MPEG, on use cases and technologies for metaverse-related experiences. The other went to the DKE at DIN and VDE, on a VDE application guide for digital qualification in healthcare — the question of what people have to be able to do before a digital system is allowed near patients.
A seat, not only contributions
The lab head is a founding member of DIN NA 043-01-24 AA, Metaverse and Extended Reality, since its constitutive meeting in October 2023. The committee mirrors ISO/IEC JTC 1/SC 24 nationally — the body responsible for the computer graphics and environment representation that XR is built on, and the one German committee that did not exist before. Contributions argue a case from outside; a seat in the mirror committee is where the German position is formed before it reaches Geneva.
Contributions in full
ITU-T Study Group 12 15
- ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods and test measurements for Interactive Virtual Reality 2023
- ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Test methods, test equipment, and test participants for Interactive Virtual Reality 2023
- ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Social acceptability, test paradigm, experimental design and test environment for Interactive Virtual Reality 2023
- ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' - Quality of Experience aspects for Interactive Virtual Reality 2022
- Contribution to ITU-T Rec G.1035: Contribution for Human Influencing Factors - Static and Dynamic Human Factors 2021
- ITU-T P.IntVR: 'Subjective Test Method for Interactive Virtual Reality Applications' 2021
- Update of Human IF for ITU-T Rec G.1035 2021
- Proposal for new Work Item P.IntVR: Subjective Test Method for Interactive Virtual Reality Applications 2021
- Structure proposal for the work item on the use of physiological measures as an additional test method for speech quality assessment (P.PHYSIO) 2016
- Proposal to Work on a Recommendation on the Use of Physiological Measures as an Additional Test Method for Speech Quality Assessment 2015
- Comments on Draft P.GAME 2015
- Effect of Presenting Multiple vs. Single Rating Scales After Stimulus Presentation on Subjective Quality Ratings 2014
- Effects of Rating Scale Order on Subjective Quality Ratings of the Speech Signal Alone, the Background Noise Alone, and Overall Quality 2013
- Using Physiological Data for Assessing Variations of the Cognitive State Evoked by Quality Profiles 2013
- Investigating the Subjective Judgment Process Using Physiological Data 2013
ISO/IEC JTC 1/SC 29/WG 2 (MPEG) 1
DKE at DIN and VDE 1
Evidence trail
Methods & infrastructure
See the lab capabilities enabling standardization-ready studies.
Go to methods pageOur standardization contributions
17 contributions to ITU-T, ISO/IEC, and DKE, listed individually below.
International partners
We work with partner institutions in 19 countries, including:
Also with University of Technology Sydney and American University of Beirut.
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