Teaching at the Immersive Reality Lab

Learn - Experience - Develop

The Immersive Reality Lab is a central teaching and learning space at Hamm-Lippstadt University of Applied Sciences.

Here, research, practice, and teaching come together in an interactive learning environment where students not only learn about immersive technologies but also actively develop and evaluate them.

The lab is closely linked to the Bachelor program in Computer Visualization and Design (CVD) and offers a practice-oriented environment for innovative teaching formats.

Degree Program Computer Visualization and Design (CVD)

The CVD program combines creative design with technical development and provides an ideal foundation for immersive media.

The program develops, among others, the following competencies:

  • 3D visualization and animation
  • Interaction design and user experience
  • Programming interactive systems
  • Real-time rendering and game engines
  • Virtual reality (VR) and augmented reality (AR)
  • Human-computer interaction

The Immersive Reality Lab serves as an experimental platform to put theory directly into practice.

Teaching in the Immersive Reality Lab

Practice-oriented courses

In the lab, practice-focused courses take place regularly, for example:

VR development and prototyping

Design and implementation of own VR applications

AR design and interactive systems

Development and testing of augmented reality concepts

Interactive media and UX studies

User studies and evaluation of immersive applications

Project modules and interdisciplinary seminars

Students independently develop prototypes, conduct tests, and present their results in real-world contexts.

Project work and research in teaching

The lab supports project-based learning at multiple levels:

Practical projects

In practice-oriented projects, students work on real-world challenges, for example in the areas of:

  • Development of immersive experiences
  • Design of interactive installations
  • Prototyping innovative interface concepts
Theses

The lab provides excellent conditions for:

  • Bachelor's theses
  • Research-oriented studies
  • Interdisciplinary group projects

Students benefit from professional equipment and close support by instructors.

Lab equipment

For courses and projects, modern systems are available:

VR headsets

AR glasses

Motion tracking

Biosensors and trackers

Workstations

Unity and Unreal Ready

The technical infrastructure enables professional development and testing conditions.

Equipment loan for students

Students at Hamm-Lippstadt University of Applied Sciences can borrow equipment from the Immersive Reality Lab, depending on availability and project relevance.

This applies in particular to:

  • Project modules
  • Seminar papers
  • Theses
  • Research projects

Loans are arranged in consultation with the lab team.

This supports independent, flexible work beyond the courses.

Why the Immersive Reality Lab?

Immersive technologies are fundamentally changing work and learning processes.

At the Immersive Reality Lab, learning is:

practice-oriented
interdisciplinary
experimental
future-oriented

Students gain not only technical knowledge, but also conceptual, design, and analytical skills.

FAQ - Teaching and Use

Primarily students of Hamm-Lippstadt University of Applied Sciences. The lab is strongly integrated into the CVD program, but other programs can also participate through modules or projects.
Yes. The lab is firmly integrated into various modules, especially in the areas of VR, AR, interactive media, and human-computer interaction.
Yes. Depending on the project and availability, students can borrow equipment such as VR headsets, AR glasses, or cameras. Loans are arranged by agreement and are project-related.

Yes. The lab offers excellent conditions for theses related to:

  • VR/AR
  • Interaction design
  • UX studies
  • Immersive media projects

Depending on the course, the following are used, among others:

  • Unity
  • Unreal Engine
  • 3D modeling software
  • UX and evaluation tools

Access is provided:

  • through regular modules
  • through project registrations
  • or by individual request to the lab team

Information is available in the module plan or from the respective instructors.