Julia Schorlemmer
Research Scientist
Julia Schorlemmer is a Research Scientist and PhD Candidate at Hamm-Lippstadt University of Applied Sciences, where she is part of the Immersive Reality Lab. Her research focuses on human-computer interaction in extended reality (XR) environments, combining physiological measurements such as EEG, ECG, and EDA with user-centered evaluations. She investigates how technological parameters in immersive systems influence stress, cognitive load, and user experience, with the goal of optimizing training and human-machine interaction. She is involved in interdisciplinary projects bridging psychology, engineering, and applied research.
Research interests:
- Human-computer interaction
- Extended reality (XR)
- Biosensors & psychophysiological measurement
- Adaptive systems and cognitive ergonomics
Contact: +49 (0)2381 8789-577 · julia.schorlemmer@hshl.de
My Publications
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Standards
A Modular Questionnaire for Target-Group-Specific Evaluation of Event Formats: Developed in the Context of Virtual Worlds Knowledge Transfer
From Wayfinding to Promotion: The Effect of Augmented Reality Points of Interest as a Marketing Medium
Evaluating Training Experience in XR for Emergency Procedures: A Study with Military Fast-Jet Pilots
When Simulation Meets Physiology: Adaptive Resilience for Mission-Critical XR in Fast-Jet Training
Emotionally Adaptive Virtual Health Assistants for Enhanced Social Presence and Trust
The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality
Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments
Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars
Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions
Comparing User Behavior in Real vs. Virtual Supermarket Shelves: An Eye-Tracking Study Using Tobii 3 Pro and Meta Quest Pro
Sales Skill Training in Virtual Reality: An evaluation utilizing CAVE and Virtual Avatars
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications