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Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality

Vona, F., Romanyuk, E., Hinzmann, S., Schorlemmer, J., Ashrafi, N. & Voigt-Antons, J.-N.

Paper presented at the International Conference on Human-Computer Interaction (HCII 2025), Gothenburg, Sweden, June 2025

Summary

This paper studies asymmetric collaboration patterns in VR—e.g., complementary abilities, information asymmetry, and device heterogeneity—and their impact on presence, workload, fairness, and enjoyment. Through controlled playtests, we identify design levers that balance challenge and coordination demands while minimizing frustration. The results yield actionable recommendations for crafting satisfying asymmetric co-op experiences.

Written for this site, the published abstract is at the DOI.

Cite as

Vona, F., Romanyuk, E., Hinzmann, S., Schorlemmer, J., Ashrafi, N. & Voigt-Antons, J.-N. (2025, June). Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality. Paper presented at the International Conference on Human-Computer Interaction (HCII 2025). Gothenburg, Sweden.

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