Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR

Vergari, M., Kojić, T., Hillmann, S., Möller, S. & Voigt-Antons, J.-N.
Paper presented at the International Conference on Human-Computer Interaction, June 2022
Summary
We investigate game mechanics to enhance engagement with public art and heritage objects through mobile AR. A comparative field study tests points, quests, and cooperative tasks against a non-gamified baseline while tracking dwell time, learning, and social acceptability. Gamification increases exploration and recall without undermining site etiquette, suggesting design levers for cultural AR experiences.
Written for this site, the published abstract is at the DOI.
Cite as
Vergari, M., Kojić, T., Hillmann, S., Möller, S. & Voigt-Antons, J.-N. (2022, June). Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR. Paper presented at the International Conference on Human-Computer Interaction. https://doi.org/10.1007/978-3-031-06015-1_10